Action video games as exemplary learning tools
نویسندگان
چکیده
منابع مشابه
Violent Video Games as Exemplary Teachers: A Conceptual Analysis
This article presents conceptual and empirical analyses of several of the ‘‘best practices’’ of learning and instruction, and demonstrates how violent video games use them effectively to motivate learners to persevere in acquiring and mastering a number of skills, to navigate through complex problems and changing environments, and to experiment with different identities until success is achieve...
متن کاملLearning, Attentional Control, and Action Video Games
While humans have an incredible capacity to acquire new skills and alter their behavior as a result of experience, enhancements in performance are typically narrowly restricted to the parameters of the training environment, with little evidence of generalization to different, even seemingly highly related, tasks. Such specificity is a major obstacle for the development of many real-world traini...
متن کاملVideo games as tools to achieve insight into cognitive processes
Though traditionally designed for entertainment purposes, video games are increasingly being used by psychologists to aid in our understanding of skill acquisition, cognitive capacity and plasticity, development and aging, and individual differences. Work by Green and Bavelier (2003), now published over a decade ago, generated a great deal of interest by psychologists (and the general public) a...
متن کاملiDMAa 2006: CODE Track Nine: Game Code Video Games as Learning Tools for Project Management
In this paper, we begin by discussing some of the statistics that reveal electronic gaming’s place as a major force in today’s economy. We next discuss two of the major problems involved with the usage of video games as a tool for teaching and learning in digital media: the issues of inconsistency and complexity. Gee’s pioneering work (2004) is used to establish some principles of gaming that t...
متن کاملImproved Probabilistic Inference as a General Learning Mechanism with Action Video Games
Action video game play benefits performance in an array of sensory, perceptual, and attentional tasks that go well beyond the specifics of game play [1-9]. That a training regimen may induce improvements in so many different skills is notable because the majority of studies on training-induced learning report improvements on the trained task but limited transfer to other, even closely related, ...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Frontiers in Neuroscience
سال: 2010
ISSN: 1662-453X
DOI: 10.3389/conf.fnins.2010.03.00042